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    <title>Slifer on Fluka ~$_</title>
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    <description>Recent content in Slifer on Fluka ~$_</description>
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      <title>Yu-gi-oh inspired me to make this website</title>
      <link>https://663e242a.lmersa.pages.dev/slifer/yet-another-porteforlio/</link>
      <pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;I finally decided it&amp;rsquo;s time to make another portfolio to display my work. This is the third one, and hopefully this one sticks. I got to admit, there is something both scary and charming about comebacks, that idea in itself deserves a discussion on its own. For now, I am sharing the system behind this website, and I think it&amp;rsquo;s worth talking about.&lt;/p&gt;
&lt;h2 id=&#34;the-problem&#34;&gt;The Problem&lt;/h2&gt;
&lt;p&gt;I already tried this a couple of times before, and it obviously didn&amp;rsquo;t work because here we are again. For me, this website is a medium to share ideas and projects, a tool to help me track the things I&amp;rsquo;m working towards. Some sort of building in public, we do love to do that these days.&lt;/p&gt;</description>
      <content>&lt;p&gt;I finally decided it&amp;rsquo;s time to make another portfolio to display my work. This is the third one, and hopefully this one sticks. I got to admit, there is something both scary and charming about comebacks, that idea in itself deserves a discussion on its own. For now, I am sharing the system behind this website, and I think it&amp;rsquo;s worth talking about.&lt;/p&gt;
&lt;h2 id=&#34;the-problem&#34;&gt;The Problem&lt;/h2&gt;
&lt;p&gt;I already tried this a couple of times before, and it obviously didn&amp;rsquo;t work because here we are again. For me, this website is a medium to share ideas and projects, a tool to help me track the things I&amp;rsquo;m working towards. Some sort of building in public, we do love to do that these days.&lt;/p&gt;
&lt;p&gt;The problem I faced all these past times is that this website felt less like a tool for presenting and expressing, and more like a project I have to maintain. I found myself many times spending hours fixing the framework I use rather than actually using it to store my ideas. I tried to get inspired from many sources and steal their systems; books, YouTube videos&amp;hellip; I just needed a system that works so I can stop worrying about the structure of the ideas and start worrying about the ideas themselves.&lt;/p&gt;
&lt;h2 id=&#34;the-desire-path&#34;&gt;The Desire Path&lt;/h2&gt;
&lt;p&gt;So what did I end up doing? Instead of choosing a system and adapting to it, why not make a system that would adapt to me?&lt;/p&gt;
&lt;p&gt;This is a concept called the desire path — here is a 3-minute &lt;a href=&#34;https://www.youtube.com/watch?v=CWV5NT0HyOU&#34;&gt;video&lt;/a&gt; explaining it. In a nutshell, human nature will ignore the designed paths and choose paths which are deemed more efficient. Think of those dirt trails cutting across a perfectly manicured park lawn. That&amp;rsquo;s what I wanted: stop designing paths I&amp;rsquo;ll never walk, and pave the ones I already do.&lt;/p&gt;
&lt;h2 id=&#34;how-my-brain-works&#34;&gt;How My Brain Works&lt;/h2&gt;
&lt;p&gt;I ended up finding out that my brain works in chunks. I&amp;rsquo;d have many ideas and revelations throughout the day, some big, some not really worth the discussion. Usually I&amp;rsquo;d share them with someone next to me, or text them to a friend over WhatsApp. That&amp;rsquo;s the first chunk: &lt;strong&gt;raw ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The ideas that are worthy, the ones I actually take action on, become things I make. Say an idea for a video game project, or an app that would make someone&amp;rsquo;s life easier. That&amp;rsquo;s the second chunk: &lt;strong&gt;things I build&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Then the idea opens up a whole field of research about a new topic, which is nice because we are curious about everything. The best and hardest part about these ideas is the implementation; if I thought about an idea for an app, and I actually push through and flesh out the plan, I have to learn the tools necessary to make it. And since that&amp;rsquo;s already what I do (thanks to engineering school), this is the perfect opportunity to learn new concepts and paradigms before using them in the real world. That&amp;rsquo;s the third chunk: &lt;strong&gt;things I learn&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;So the pattern looks something like this:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A raw thought enters my head → I jot it down&lt;/li&gt;
&lt;li&gt;Some of those thoughts turn into projects → I start building&lt;/li&gt;
&lt;li&gt;Building forces me to learn new things → I document the knowledge
This system wasn&amp;rsquo;t something I sat down and designed. It&amp;rsquo;s a pattern I noticed.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;enter-yu-gi-oh&#34;&gt;Enter Yu-Gi-Oh&lt;/h2&gt;
&lt;p&gt;And this reminded me a lot of the academy system in Yu-Gi-Oh GX (big fan, by the way).&lt;/p&gt;
&lt;p&gt;For the unfamiliar: Yu-Gi-Oh is an anime I used to watch as a kid and have a lot of memories with. People have decks of cards they use to battle, and each card represents a monster, a spell, or a trap. Slifer, Ra, and Obelisk were the three most powerful monsters in the original series — the Egyptian God Cards. Later on, in the GX series, these gods were used as an academic division system to organize students into three dorms:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Slifer Red&lt;/strong&gt; — the newcomers, the freshmen, the underdogs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ra Yellow&lt;/strong&gt; — the middle ground, more developed and serious&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Obelisk Blue&lt;/strong&gt; — the top tier, the elite&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This mapped perfectly onto my three chunks:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Slifer Red&lt;/strong&gt; → raw ideas, thoughts, blog posts. Fresh, unpolished, straight from the source.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ra Yellow&lt;/strong&gt; → demos, projects, practical things. Ideas that graduated into something tangible.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Obelisk Blue&lt;/strong&gt; → study notes, resources, knowledge. The refined stuff that came from doing the work.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;beyond-the-three-monsters&#34;&gt;Beyond the Three Monsters&lt;/h2&gt;
&lt;p&gt;This doesn&amp;rsquo;t have to stop at three sections. The Yu-Gi-Oh universe has thousands of cards, and each one carries its own identity. Whenever I have a nameless project, I just throw a random monster name on top to refer to it. Need a new section someday? Pick a card. The naming system scales endlessly, and it never feels forced because the source material is that deep.&lt;/p&gt;
&lt;p&gt;Not to mention all the gimmicks that can be reused as the system grows. Trap cards, spell cards, fusion monsters. There&amp;rsquo;s a metaphor for everything if you want one.&lt;/p&gt;
&lt;h2 id=&#34;ship-it&#34;&gt;Ship It&lt;/h2&gt;
&lt;p&gt;That being said, this system is not done, and it is certainly not perfect. But it worked for me, and I decided to stop gatekeeping it. Maybe someone can improve upon it and share it back with us.&lt;/p&gt;
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